Designing Innovation: Affinity Clustering and Teams

Identify and focus on a problem

This week, we spent some time in class mapping the multitude of problems and pain points within healthcare and the health and wellness of people/communities.

This process is known as affinity clustering; a way of sorting items based on similarity. It minimizes the overwhelm of big ideas, problems or when writing an important paper. This process also helps to identify themes and patterns. It is a wonderful group exercise.

Create Teams Around Health & Wellness

(Honestly, I could not have planned this any better as every topic was an interest. In fact, I had met with Maria just a week earlier to brainstorm ideas for a project. Education and health related problems were at the top of our list.)

I learned about food deserts while studying clinical nutrition at the Maryland University for Integrative Health in a class that gave us an overview of how food and politics in communities. It was eye-opening and infuriating; a definite wicked problem and one I wanted to investigate further now and perhaps in the future. I suppose it was in learning about the social determinants of health that planted the idea that I was meant to stay in design but shift the space in which I worked. Perhaps.

Reviewing and refining our work.

Thankfully, in addition to Maria, two other classmates — Mackenzie and Laura — were also interested in tackling this problem! I’m eager to work with them.

This is Part 2 in a series documenting my learning experiences developing a solution to address food deserts, food security, health literacy, and health for populations. This project is part of our Designing Innovation course with Professor Lien Tran at the University of Miami, School of Communication. I am an IMFA (Interactive Media Master of Fine Arts) candidate. 

Designing Innovation: Designing the Anti “Social” Network”

Today was my first class in the IMFA (Interactive Master of Fine Arts) program.

Designing Innovation is being taught by Professor Lien Tran and we were presented with a design brief titled, Designing the Anti “Social” Network. This will be our first project.

Project Objective

We currently live in an era in which we spend more time connecting via technology, social media, and social networks and more time physically away from each other than with each other. One might say that technology and social networks has made us artificially or superficially connected to each other rather than allowing us to genuinely connect as an authentic community or to develop authentic relationships with people. Ironically, technology and social platforms in general have made us more antisocial. Youth are more comfortable communicating via apps than they are talking to someone IRL (in real life).

Assuming the role of a designer, your objective for this assignment is work in small teams to research and analyze existing “social” networks and related products/features and to propose the design of a new system (or new feature to an existing system) to:

  • enhance an existing community;
  • enhance social interactions;
  • create a new community; and/or
  • enhance “how people weave together within communities and wider society as a whole” (CHI 2019 SDC)

First Exercise: Identities and Communities

How we as a class identify ourselves.

This exercise was incredibly fun and a first step in the process of defining a problem to address for our first project. While we learned about each other and our interests (I’m among kindred spirits!), we also learned how we identify ourselves but also how others might self-identify and in the broader sense, how we belong to communities within communities within communities and so on. It’s a fascinating way to look at how we relate to each other and the world in which we live.

The communities to which we belong
Problems we want to solve or pain points we experience.

 

This is Part 1 in a series documenting my learning experiences developing a solution to address food deserts, food security, health literacy, and health for populations. This project is part of our Designing Innovation course with Professor Lien Tran at the University of Miami, School of Communication. I am an IMFA (Interactive Media Master of Fine Arts) candidate.